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Welcome to Vol.1 of Not Invented Here, a new semi-regular series on trends and innovations in interaction design (IxD).

A staple of the WIMP interface from day one, the once humble dropdown menu got its start as part of Xerox Park’s Alto, was thrust into the limelight with the Apple Lisa, and then popularized by her legendary little sister the Macintosh.

The dropdown menu (aka pulldown menu) saw little innovation for years, save the nested dropdown (aka cascading menu) and the combo-box, a marriage of the dropdown menu and a text input field.

Then, with the proliferation of rigidly hierarchical websites and widespread adoption of JavaScript compliant browsers over the past decade, the dropdown menu became a natural addition to the standard global nav bar, often handsomely styled to match a site design. Mouse over a section, see its subsections, and jump right to one without ever seeing the parent page.

And of course since websites hierarchies often went deeper than one level, dropdowns came along for the ride, evolving into the ubiquitous and fine-motor-skill-taxing nested dropdowns that are easy to create yet almost impossible to execute well.

Recently however, the dropdown has gotten a steroid injection in the form of the not-so-humbly named mega dropdown.

Big, two-dimensional drop-down panels group navigation options to eliminate scrolling and use typography, icons, and tooltips to explain the user’s choices.
— Jakob Nielsen, Mega Drop-Down Navigation Menus Work Well

Of course writing about mega dropdowns is like dancing about architecture, so here are a few examples you can link to and try yourself:

Mega dropdown on Gateway.com (as of Sept. 10, 2009)

Mega dropdown on Gateway.com (as of Sept. 10, 2009)

Mega dropdown on EA.com (as of Sept. 10, 2009)

Mega dropdown on EA.com (as of Sept. 10, 2009)

Read on for some analysis of mega dropdowns, a few guidelines on how to use them, and a couple of links to help you get started creating your own.

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Welcome to Not Invented Here, a new semi-regular series on trends and innovations in interaction design (IxD).

As the field of interaction design takes shape, practitioners are doing a great job of harnessing the familiar to ensure usability and help people meet their goals on the web.

But familiar isn’t good enough for some interaction designers who are willing to throw caution to the wind and try out something new. They’re taking a risk for sure, but some of their innovative solutions work quite well. And a select few work even better than the traditional alternative — trending from obscurity to familiarity — ultimately becoming standards in their own right.

The Not Invented Here series will salute the work of these pioneers, with an eye towards solutions you can immediately bring to bear on your own projects.

For the first two posts, I’ll turn my attention on two “emerged” trends in modern interaction design – mega-dropdowns and super-footers – both of which sound like they’d fit right in as villains in a Godzilla movie.

After that, I’ll take a look at some newer innovations that are making their way to a website near you. Things like accessible direct-manipulation interfaces and a fresh, space-saving interaction technique called pageSlide.

Beyond that, who knows? Perhaps we’ll collectively stumble upon the next great interaction design innovation… and together we can make it the next big trend.

Come back next Monday for part 1 of the series. And if you’re forgetful like me, you can grab our RSS feed or sign-up for email updates so you won’t miss a thing.

P.S. Have an IxD innovation of your own? Post a comment or email me… I’d love to hear about it.